//Type : Error //Module : C:\Program Files\Dungeon Siege Tool Kit\SiegeEditor.exe //Location : GoData.cpp line 573 (at p:\work\ds1\main\gpg\projects\Tattoo\world\) //Fail Count : 1 (w:24, e:1, x:0) //Exe timestamp: Aug 7 2002 17:52:58 //Attempted to specialize a nonexistent field 'common' in component 'body' at fuel //'world:contentdb:templates:regular:actors:good:glook_familiar:body:common' [t:template,n:glook_familiar] { category_name = "1W_character"; doc = "Glook Familiar"; specializes = actor_good; [actor] { can_level_up = true; [skills] { strength = 11, 0; intelligence = 25, 0; dexterity = 10, 0; combat_magic = 25, 0, 0; nature_magic = 25, 0, 0; } portrait_icon = b_gui_ig_i_ic_na_glook_familiar; } [aspect] { life = 500; max_life = 600; mana = 500; max_mana = 550; life_recovery_unit = 1; life_recovery_period = 5; mana_recovery_unit = 1; mana_recovery_period = 5; model = m_i_jmc_familiar; gold_value = 600; [voice] { [die] { priority = high; * = s_e_die_drake; } } } [attack] { ammo_attach_bone = weapon_grip; attack_range = 0.5; reload_delay = 0; damage_max = 0; damage_min = 0; } [body] { avg_move_velocity = 4.550000; [bone_translator] { body_anterior = Bip01_Pelvis; body_mid = Bip01_Pelvis; body_posterior = Bip01_Pelvis; kill_bone = Bip01_Pelvis; shield_bone = Bip01_Pelvis; weapon_bone = weapon_grip; } [chore_dictionary] { chore_prefix = a_c_na_jmcgl_fs; [chore_attack] { chore_stances = 0; skrit = select_attack; [anim_files] { 00=ds; } } [chore_magic] { chore_stances = 0; skrit = select_attack; [anim_files] { 00 = ds; } [chore_misc] { chore_stances = 0; skrit = select_transition; [anim_files] { atak=ds; } } [chore_default] { chore_stances = 0; skrit = infinite_loop; [anim_files] { 00=ds; } } [chore_die] { chore_stances = 0; skrit = select_transition; [anim_files] { 00=ds; } } [chore_fidget] { chore_stances = 0; skrit = select_fidget; [anim_files] { 00 = ds; } } [chore_walk] { chore_stances = 0; skrit = select_walk; [anim_files] { 00=ds; } } } } [common] { membership = hero; screen_name="Glook Familiar"; auto_expiration_class = never; forced_expiration_class = never; /* [template_triggers] { [*] { } } */ } [defend] { defense=100; } [inventory] { grid_height = 4; grid_width = 4; selected_active_location = il_active_primary_spell; [other] { il_active_primary_spell = spell_lightning; } } [mind] { jat_fidget = world\ai\jobs\common\job_fidget.skrit ?meander = true &still = false; jat_attack_object_melee = world\ai\jobs\common\job_attack_object_melee.skrit jat_drink = ; on_enemy_spotted_attack = true; //actor_weapon_preference = WP_MAGIC; actor_auto_switches_to_magic = true; actor_auto_defends_others = true; actor_auto_switches_to_karate = false; actor_auto_switches_to_melee = false; //actor_attacks_others_in_icz = false; inner_comfort_zone_range = 3; outer_comfort_zone_range = 8; personal_space_range = 0.7; melee_engage_range = 0.7; ranged_engage_range = 20; sight_range = 20; flee_distance = 6; com_range = 0; } [water_effects] {} }